In the second Max series, we’ll look at creating game ready textures and geometry for foliage.
In the first half, we’ll be painting textures in Photoshop, and then creating our assets to apply them to.
From there we’ll learn how to bake textures from high poly geometry in 3DS Max.
When we’re done, you’ll have a solid grounding, and an early start on the hardest part of game environment creation. Discipline: 3D Design, Game Dev
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